How to create a story. A way to think about the story process with lines.
This time, I want to teach you how to create a simple story.
If this method is used, anyone should be able to think of a natural story.
Step 1
First, anywhere. I want you to connect two dots. ・ → ・
Step 2
Next, let's name the points. The point is the starting point of the story. Point 1 is a character. Point 2 is what to do ... that is, action. Character → Action
Step 3
Next, let's make this concrete. Image. Just keep it in line and make it concrete. For example, imagine a command-selective role-playing game. (Character → Protagonist) → (Action → Travel)
Step 4
This determines who the characters are and what they do in action. Feel free to add it to suit the story you want to draw. Then let's make the image more concrete. (Character → Protagonist) → (Action → Travel) → Add more elements in between. For example, why does the hero travel? If you think like this, you'll want a purpose. In the game, it is not in the command, but in the player's head. If the action is fighting, the purpose would be to defeat the enemy. (Character → Protagonist) → (Action → Travel) → Purpose Let's be specific. (Character → Protagonist) → (Action → Travel) → (Purpose → Search for people)
Step 5
Motivation can be considered when the purpose is imagined Motivate between characters and actions (Character → Protagonist) → Motivation → (Action → Travel) → (Purpose → Search for people) And be specific about your motives. (Character → Protagonist) → (Motivation → Someone wants to meet) → (Action → Travel) → (Purpose → Search for people) In this way, we will stretch the element lines.
Step 6
The hero has a desire to be motivated. It is a desire that was not satisfied. (Character → Protagonist) → (Desire unsatisfied → Can't convey feelings to a favorite person) → (Motivation → Someone wants to meet) → (Action → Travel) → (Purpose → Search for people)
Step 7
The story needs a conflict. Because of the conflict, the characters have not been able to fulfill their desires in their previous lives. Therefore, a notch to overcome the conflict is also necessary. (Character → Protagonist) → (Desire not satisfied → Can't convey feelings to favorite person) → (Motivation → Someone wants to meet) → (Conflict → I do not know whereabouts) → (Notches → Information about whereabouts )→ (Action → Travel) → (Purpose → Search for people)
Step 8
To take action, you need a plan and a goal. (Character → Protagonist) → (Desire not satisfied → Can't convey feelings to favorite person) → (Motivation → Someone wants to meet) → (Conflict → I do not know whereabouts) → (Notches → Information about whereabouts) → (Plan → Go on a journey to find) → (Goal → Go to whereabouts) → (Action → Travel) → (Goal → Find people) what about. Have you seen the story?
At the end
This creative method is useful when thinking about the storyline. The reality increases as the elements of () increase, and the concreteness increases as the elements of () increase. This line is a piece of yarn that forms when the story is compared to cloth. Imagine the point between the characters, action and purpose, and connect them to make a line It feels like saying. If you add other elements, the story will become stronger with warp and weft, and it can be applied to anything. Hope it helps. I will see you around.
※This article doubles as a machine translation test. I read?
スポンサーリンク
Thank you so much for the translation Mr. Akira! I am a non-Japanese speaker who came across your site. The article is simple and easy to understand. Looking forward to more of your articles.
Thanks for your comment.
I was worried that I was able to translate it properly, but I was relieved to hear it.
I’m hoping to increase the number of translation articles little by little, especially stories related to storytelling.
I would be happy if you were pleased.